Normal level 1 · community dex · checked 2026-10-01
Steamscuttle: stats and ability
Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.
Normal level-1 card
| Rarity | Rare |
|---|---|
| Types | Fire / Water |
| Cooldown (seconds) | 3.0 |
| Printed stats | Heal 30; Burn 5 |
| Timing | On Cast |
| In-game cost | $40 |
Ability: Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
Team use and patch context
The official 1.2.0 patch increased cooldown from 2.5 to 3 seconds. Its charge affects adjacent Fire and Water allies, and the card explicitly excludes Steamscuttle from receiving charge. A row of identical copies cannot bypass that exception.
These are card-reading notes, not a measured best-team claim. Match the target, timing, type and required condition to your actual allies before spending gold. In-game cost is run gold, not a real-money price. Normal shop rarity weights do not guarantee a specific species, and event or evolution entries are not automatically ordinary shop offers.
Level, evolution and verification
This page deliberately keeps normal level 1 separate from levels 2, 3 and 4. Standard copy merging ends at level 3; level 4 requires a special effect. An evolution can also have its own condition, so the ability text above should be checked before buying another copy. Added types, permanent bonuses and equipment can change a live inspection panel. Compare like-for-like before treating a screenshot as a changed base stat.
Source: batodex Steamscuttle card, community transcription retrieved 2026-10-01T09:23:05.895Z. Official updates: Steam announcements. No third-party sprites are copied.

Questions on this page
Does this card describe shiny Steamscuttle?
No. These are normal Lv1 values. Shiny and higher-level variants must be read separately; no values are extrapolated here.
