Normal level 1 · community dex · checked 2026-10-01
Opalion: stats and ability
Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.
Normal level-1 card
| Rarity | Super Rare |
|---|---|
| Types | Rock |
| Cooldown (seconds) | 9.0 |
| Printed stats | Shield 90 |
| Timing | On Cast |
| In-game cost | $50 |
Ability: Trigger 2 random Rock allies. (Except other Opalion)
Team use and patch context
Official 1.2.0 increased cooldown from 8 to 9 seconds and Shield from 84 to 90. Slower timing and a larger Shield value are separate changes. Its appearances in representative teams should not be read as a guaranteed win rate for one shop draft.
These are card-reading notes, not a measured best-team claim. Match the target, timing, type and required condition to your actual allies before spending gold. In-game cost is run gold, not a real-money price. Normal shop rarity weights do not guarantee a specific species, and event or evolution entries are not automatically ordinary shop offers.
Level, evolution and verification
This page deliberately keeps normal level 1 separate from levels 2, 3 and 4. Standard copy merging ends at level 3; level 4 requires a special effect. An evolution can also have its own condition, so the ability text above should be checked before buying another copy. Added types, permanent bonuses and equipment can change a live inspection panel. Compare like-for-like before treating a screenshot as a changed base stat.
Source: batodex Opalion card, community transcription retrieved 2026-10-01T09:23:05.895Z. Official updates: Steam announcements. No third-party sprites are copied.

Questions on this page
Does this card describe shiny Opalion?
No. These are normal Lv1 values. Shiny and higher-level variants must be read separately; no values are extrapolated here.
