Normal level 1 · community dex · checked 2026-10-01
Celestia: stats and ability
Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.
Normal level-1 card
| Rarity | Super Rare |
|---|---|
| Types | Dragon |
| Cooldown (seconds) | 6.5 |
| Printed stats | Damage 130 |
| Timing | On Battle Start |
| In-game cost | $30 |
Ability: Disable abilities of all Ongoing monsters in this row.
Team use and patch context
Celestia disables Ongoing abilities in its row on both teams at battle start. Check your own row before fielding it: the effect is not enemy-only. The Ongoing guide distinguishes disabling an ability from preventing an ordinary cast.
These are card-reading notes, not a measured best-team claim. Match the target, timing, type and required condition to your actual allies before spending gold. In-game cost is run gold, not a real-money price. Normal shop rarity weights do not guarantee a specific species, and event or evolution entries are not automatically ordinary shop offers.
Level, evolution and verification
This page deliberately keeps normal level 1 separate from levels 2, 3 and 4. Standard copy merging ends at level 3; level 4 requires a special effect. An evolution can also have its own condition, so the ability text above should be checked before buying another copy. Added types, permanent bonuses and equipment can change a live inspection panel. Compare like-for-like before treating a screenshot as a changed base stat.
Source: batodex Celestia card, community transcription retrieved 2026-10-01T09:23:05.895Z. Official updates: Steam announcements. No third-party sprites are copied.

Questions on this page
Does this card describe shiny Celestia?
No. These are normal Lv1 values. Shiny and higher-level variants must be read separately; no values are extrapolated here.
