Normal level 1 · community dex · checked 2026-10-01

Celestia: stats and ability

Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.

Normal level-1 card

RaritySuper Rare
TypesDragon
Cooldown (seconds)6.5
Printed statsDamage 130
TimingOn Battle Start
In-game cost$30

Ability: Disable abilities of all Ongoing monsters in this row.

Team use and patch context

Celestia disables Ongoing abilities in its row on both teams at battle start. Check your own row before fielding it: the effect is not enemy-only. The Ongoing guide distinguishes disabling an ability from preventing an ordinary cast.

These are card-reading notes, not a measured best-team claim. Match the target, timing, type and required condition to your actual allies before spending gold. In-game cost is run gold, not a real-money price. Normal shop rarity weights do not guarantee a specific species, and event or evolution entries are not automatically ordinary shop offers.

Level, evolution and verification

This page deliberately keeps normal level 1 separate from levels 2, 3 and 4. Standard copy merging ends at level 3; level 4 requires a special effect. An evolution can also have its own condition, so the ability text above should be checked before buying another copy. Added types, permanent bonuses and equipment can change a live inspection panel. Compare like-for-like before treating a screenshot as a changed base stat.

Source: batodex Celestia card, community transcription retrieved 2026-10-01T09:23:05.895Z. Official updates: Steam announcements. No third-party sprites are copied.

A field arena battle in Batomon Showdown, official 1920 by 1080 screenshot.
A field arena battle in Batomon Showdown, official 1920 by 1080 screenshot.

Questions on this page

Does this card describe shiny Celestia?

No. These are normal Lv1 values. Shiny and higher-level variants must be read separately; no values are extrapolated here.

Keep going

Advertisement